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Naruto Mobile Game Goes Global and New Card Game Set for 2027 Launch

Naruto Mobile Game Goes Global and New Card Game Set for 2027 Launch

The recent New York Comic Con panel titled “NARUTO: What’s Next?” delivered two major announcements that will reshape how fans interact with the franchise. First, the mobile game that has been exclusive to Mainland China since its 2016 debut is slated for an international launch. Second, Bandai unveiled a brand‑new Naruto trading card game, complete with demo windows and a June 2027 release date.

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Image: Project Rasengan's website

Worldwide Release for the Mobile Game

Developed by a partnership that has kept the title confined to Chinese smartphones for over a decade, the game will finally become available to players around the globe. While the exact release schedule remains under wraps, the studio promised more details at the upcoming Jump Festa ’27 event scheduled for December 19‑20.

Since its original launch in 2016, the mobile title has amassed a dedicated following, offering a blend of action‑RPG combat and narrative elements drawn from the Naruto series. The worldwide rollout will likely involve localization in multiple languages, new in‑game events, and expanded character rosters to appeal to an international audience.

Video: NARUTO / BORUTO Official Channel on YouTube

Introducing the New Naruto Trading Card Game

Bandai, the long‑time steward of Naruto’s physical game products, announced a fresh trading card game that will succeed the Naruto Collectible Card Game which ran from 2006 to 2013. The new product, detailed in a Bandai press release, will launch in June 2027 and feature three starter decks centered on Naruto, Sasuke, and Gaara.

A trailer produced by Studio Pierrot debuted during the NYCC panel, showcasing dynamic card art and animated battle sequences. To build hype, select card‑game retailers will host hands‑on demos from February 5‑19 and again from February 19‑March 5, followed by a broader demo tour across additional stores from March 5‑31.

Video: 【OFFICIAL】NARUTO CARD GAME English Version on YouTube

Project Rasengan: A Unified Vision for Naruto and Boruto

Both announcements sit under the umbrella of “Project Rasengan“, a long‑term strategy introduced at the panel to guide the future of the Naruto and Boruto franchises across anime, manga, games, and other media. The initiative promises coordinated releases and cross‑promotional events that keep the brand vibrant for years to come.

Project Rasengan’s scope mirrors other recent collaborations, such as the upcoming Naruto‑Ninku crossover anime and Masashi Kishimoto’s announced return to the manga scene with a new Naruto project (details here). These moves signal a concerted effort to keep the franchise fresh while honoring its legacy.

Video: NARUTO / BORUTO Official Channel on YouTube

What This Means for Fans

International players can now anticipate a mobile experience that mirrors the depth of the Chinese version, potentially with new story arcs tied to upcoming anime or manga developments. Meanwhile, card‑game enthusiasts will have the chance to test strategies early through the scheduled demo events before the full launch in mid‑2027.

The dual rollout underscores Bandai Namco Entertainment’s commitment to expanding Naruto’s presence beyond Japan and China, aligning with the broader global‑expansion push that many anime franchises are pursuing. For collectors, the three starter decks—Naruto, Sasuke, and Gaara—offer a nostalgic nod to classic characters while promising fresh mechanics and artwork.

Video: NARUTO / BORUTO Official Channel on YouTube

As Project Rasengan unfolds, fans can keep an eye on related announcements from Masashi Kishimoto and upcoming events like Jump Festa for deeper insights into the franchise’s next chapter.

Featured image: © Masashi Kishimoto,Scott/SHUEISHA

Source: Anime News Network